Backgrounds
Backgrounds are what your character did before they became an adventurer, or what they do while not adventuring. A background is a profession, trade, role, or field of training that describes what your character knows how to do.
When Attribute Tests come up, your background is one way to determine your character’s participation eligibility. Chapter 7 contains additional information on Attribute Tests.
Your selected background should only influence what kinds of things your character is or was good at. Backgrounds are not set in stone, but rather a short description of how you lived before you started to adventure. If a background you want is not in the example list below, make sure the GM knows what it is.
Few backgrounds should be tied to your ancestry, although they do exist. For example, elves of Cerrix would never allow a member of another ancestry to be a Tree Keeper, elves who maintain the large “Home Trees” that elves make their homes in.
Often, a list of backgrounds can be found in the campaign guide if you are playing in one. However, you should be able to take any medieval type of profession and call it a background. You should work with your GM in understanding what kinds of backgrounds are allowed.
A background should never allow a character to be eligible for all skill tests. The goal is for characters to all have something to contribute to an adventure, but never overtake other characters in specialized fields.
Applying a Background to Attribute Tests
Section titled “Applying a Background to Attribute Tests”Some attribute tests that a GM call may require that your character has specialized knowledge or training. When these situations come up, a GM may call upon a character’s ancestry, background, or class to determine a character’s participation eligibility.
Backgrounds round out your character, allowing for classes to participate in Attribute Tests that they might not otherwise be able to. For example, a character with a class of fighter does not have any specialized training in the identification of religious symbols. However, a character with a background of acolyte, regardless of class, does.
Example Backgrounds
Section titled “Example Backgrounds”| Background | Eligibility examples |
|---|---|
| Animal Handler | Fully Eligible: calm or train a domestic animal. Partially Eligible: read tracks or signs of an animal’s distress. Ineligible: treat a serious wound. |
| Apiarist | Fully Eligible: handle a hive or identify honey quality. Partially Eligible: locate a wild hive. Ineligible: brew a complex poison. |
| Armorer | Fully Eligible: fit or assess armor. Partially Eligible: repair a damaged shield. Ineligible: forge a delicate lock mechanism. |
| Baker | Fully Eligible: prepare bread or judge flour quality. Partially Eligible: manage a communal oven. Ineligible: identify an unfamiliar medicinal herb. |
| Basket Weaver | Fully Eligible: weave or repair a basket. Partially Eligible: improvise a simple wicker screen. Ineligible: build a load-bearing bridge. |
| Bell Ringer | Fully Eligible: operate a bell system or recognize its signals. Partially Eligible: judge the reach of a sound across a town. Ineligible: repair clockwork. |
| Blacksmith | Fully Eligible: forge or assess common ironwork. Partially Eligible: shoe a horse. Ineligible: decipher an arcane inscription. |
| Boatman | Fully Eligible: steer a river craft or read a current. Partially Eligible: judge a ford’s danger. Ineligible: navigate by stars on open sea. |
| Bowyer | Fully Eligible: make or assess a bow and arrows. Partially Eligible: carve a simple decorative object from wood. Ineligible: track a quarry. |
| Brewer | Fully Eligible: brew ale or recognize a spoiled batch. Partially Eligible: ferment preserved food. Ineligible: distill an alchemical solvent. |
| Butcher | Fully Eligible: dress an animal or judge meat quality. Partially Eligible: preserve meat for travel. Ineligible: perform surgery. |
| Carpenter | Fully Eligible: build or repair wooden structures. Partially Eligible: judge whether a decorative wood carving is well made. Ineligible: appraise a gemstone. |
| Firewood Seller | Fully Eligible: select, season, and price firewood. Partially Eligible: estimate how long a fuel supply will last. Ineligible: identify rare timber. |
| Fisher | Fully Eligible: catch fish or read a fishing spot. Partially Eligible: mend simple fishing gear. Ineligible: sail a vessel through a storm. |
| Fishmonger | Fully Eligible: judge, store, and sell fish. Partially Eligible: mend simple fishing gear. Ineligible: catch fish using specialized tackle. |
| Fletcher | Fully Eligible: make or assess arrows. Partially Eligible: repair a simple bowstring. Ineligible: construct a crossbow mechanism. |
| Flock Tender | Fully Eligible: manage a flock and recognize common sickness. Partially Eligible: find safe grazing ground. Ineligible: treat a person with disease. |
| Flour Merchant | Fully Eligible: value flour and negotiate its trade. Partially Eligible: judge a mill’s output. Ineligible: operate a millstone. |
| Forester | Fully Eligible: identify useful trees and manage woodland work. Partially Eligible: find a safe route through familiar woods. Ineligible: track a person over difficult ground. |
| Furrier | Fully Eligible: prepare or assess furs. Partially Eligible: tan a hide into usable leather. Ineligible: train a wild animal. |
| Glassblower | Fully Eligible: shape or assess blown glass. Partially Eligible: repair a simple glass vessel. Ineligible: make a precise lens. |
| Groom | Fully Eligible: care for and prepare a horse. Partially Eligible: judge whether a saddle or harness fits properly. Ineligible: train a warhorse for battle. |
| Herbalist | Fully Eligible: identify and prepare common herbs. Partially Eligible: find a familiar useful plant. Ineligible: diagnose a magical curse. |
| Hunter | Fully Eligible: track, stalk, and dress common game. Partially Eligible: set a simple snare. Ineligible: navigate a city by its politics. |
| Lime Burner | Fully Eligible: make lime and judge a kiln’s heat. Partially Eligible: assess mortar quality. Ineligible: quarry stone. |
| Lock Keeper | Fully Eligible: operate canal locks and manage water flow. Partially Eligible: steer a river craft through calm water. Ineligible: pick a lock. |
| Mason | Fully Eligible: build or assess stonework. Partially Eligible: identify a weak point in a wall. Ineligible: carve a fine stone statue. |
| Miller | Fully Eligible: operate and maintain a mill. Partially Eligible: judge grain quality. Ineligible: repair complex gears. |
| Millwright | Fully Eligible: build or repair a mill’s mechanism. Partially Eligible: judge whether a wooden structure’s framing is sound. Ineligible: design a siege engine. |
| Miner | Fully Eligible: work a mine and recognize common hazards. Partially Eligible: identify suitable building stone. Ineligible: identify a gem’s value. |
| Net Maker | Fully Eligible: make or repair nets. Partially Eligible: improvise a rope snare. Ineligible: weave fine cloth. |
| Pack Mule Driver | Fully Eligible: load, handle, and route pack animals. Partially Eligible: drive a simple wagon on common roads. Ineligible: diagnose animal disease. |
| Potter | Fully Eligible: make or assess pottery. Partially Eligible: shape a simple piece of glass. Ineligible: fire high-quality glass. |
| Quarryman | Fully Eligible: cut stone and work a quarry safely. Partially Eligible: assess whether stonework is soundly built. Ineligible: build a finished masonry wall. |
| Rope Maker | Fully Eligible: make or assess rope. Partially Eligible: tie a secure load-bearing knot. Ineligible: weave a fishing net. |
| Saddler | Fully Eligible: make, fit, or repair saddles and harness. Partially Eligible: adjust tack for difficult travel. Ineligible: shoe a horse. |
| Sailor | Fully Eligible: work a vessel and read coastal weather. Partially Eligible: navigate familiar waters. Ineligible: operate a river lock. |
| Salt Harvester | Fully Eligible: harvest, grade, and preserve salt. Partially Eligible: preserve food with salt. Ineligible: identify an alchemical crystal. |
| Scavenger | Fully Eligible: find useful material in ruins or refuse. Partially Eligible: pick a simple lock. Ineligible: disarm a trap. |
| Shepherd | Fully Eligible: manage sheep and judge wool’s condition. Partially Eligible: find safe grazing ground. Ineligible: spin or dye fine wool. |
| Shingle Maker | Fully Eligible: make or assess wooden shingles. Partially Eligible: repair a simple wooden structure. Ineligible: build a stone arch. |
| Stablehand | Fully Eligible: care for common stable animals. Partially Eligible: adjust a saddle or harness for a ride. Ineligible: train a hunting hawk. |
| Steward | Fully Eligible: manage household stores and staff. Partially Eligible: judge the value of a trade good. Ineligible: forge a noble seal. |
| Stonecutter | Fully Eligible: cut and shape stone. Partially Eligible: recognize tool marks in masonry. Ineligible: survey a mine for ore. |
| Tanner | Fully Eligible: tan and assess leather. Partially Eligible: repair a leather item. Ineligible: make a tailored garment. |
| Teamster | Fully Eligible: drive a wagon team and manage freight. Partially Eligible: identify what’s wrong with a wagon that won’t roll true. Ineligible: repair a broken wheel. |
| Trapper | Fully Eligible: set traps and read animal sign. Partially Eligible: track, stalk, and dress common game. Ineligible: track a person through a city. |
| Vintner | Fully Eligible: make, store, and judge wine. Partially Eligible: identify a grape-growing site. Ineligible: brew ale. |
| Wagoner | Fully Eligible: drive and maintain a wagon on common roads. Partially Eligible: judge a bridge for a loaded wagon. Ineligible: build a wagon from raw lumber. |
| Washwoman | Fully Eligible: clean and maintain clothing and linens. Partially Eligible: mend a simple tear in a garment. Ineligible: repair fine cloth. |
| Water Carrier | Fully Eligible: transport water safely and judge a source’s condition. Partially Eligible: plan water needs for a short journey. Ineligible: find water in unknown wilderness. |
| Wax Worker | Fully Eligible: make and assess wax goods. Partially Eligible: seal a common container. Ineligible: identify a forged seal. |
| Weaver | Fully Eligible: weave and assess common cloth. Partially Eligible: repair a torn garment. Ineligible: tailor formal clothing. |
| Well Digger | Fully Eligible: dig and maintain wells. Partially Eligible: recognize a common mining hazard. Ineligible: locate groundwater across unfamiliar land. |
| Wheelwright | Fully Eligible: make or repair wheels and carts. Partially Eligible: diagnose a wagon’s common handling problem. Ineligible: shoe a horse. |
| Woodcarver | Fully Eligible: carve and assess wooden objects. Partially Eligible: judge whether a piece of furniture is well-built. Ineligible: build a timber frame. |
| Woodcutter | Fully Eligible: fell, split, and assess common timber. Partially Eligible: clear a path through brush. Ineligible: navigate by the stars. |
| Woods Guide | Fully Eligible: guide travel through familiar woodland. Partially Eligible: identify a useful or notable tree. Ineligible: track a skilled fugitive. |
| Woodsman | Fully Eligible: live and work in the woods. Partially Eligible: find practical natural materials. Ineligible: identify rare herbs. |
Theoretically, most medieval professions would work as a background. A campaign guide may have additional backgrounds for specific campaigns.