Skip to content

Weapons List

Scroll tables to the right to see more information.

Cross-Trains with: Punch Dagger.

Cross-Trains with: Sickle and Punch Dagger.

Cross-Trains with: Long-Gripped Swords.

Cross-Trains with: Single-Handed Swords and Great Swords.

Cross-Trains with: Long-Gripped Swords.

Cross-Trains with: Two-Handed Axes.

Cross-Trains with: Single-Handed Axes, Two-Handed Bludgeons, and Polearms.

Cross-Trains with: Hammers and Picks, Goedendag, Sap, and Cosh.

Cross-Trains with: Clubs and Maces.

Name Cost EP Damage Speed Range Properties Proficient Skilled Expert Master Grand Master
Bec de Corbin 45 Silver 2 d8 P 8 - Reach , Two-Handed Puncture Denting Tripping Leverage Ruthless
Footman's Pick 8 Silver 1 d6 P 7 - Puncture Brutal Deadly Mighty Ruthless
Horseman's Pick 7 Silver 1 d6 P 7 - Puncture Savage Harsh Press Bold
War Hammer 2 Silver 1 d6 B 7 - Denting Brutal Critical Savage Harsh

Cross-Trains with: Two-Handed Axes.

Cross-Trains with: Spears, Polearms, and Shepherd’s Crook.

Cross-Trains with: Staves, Pikes, Mounted Lances, Polearms, and Goedendag.

Cross-Trains with: Spears.

Cross-Trains with: Spears.

Cross-Trains with: Staves, Spears, Two-Handed Axes, Man-Catcher, and War Scythe.

Name Cost EP Damage Speed Range Properties Proficient Skilled Expert Master Grand Master
Longbow 75 Silver 2 d6 P 2 150/300 Heavy , Two-Handed Overwatch Press Bold Brutal Pinpoint
Recurve Bow 60 Silver 2 d6 P 3 100/200 Two-Handed Engaging Savage Opening Swift Pinpoint
Shortbow 30 Silver 2 d4 P 2 125/250 Two-Handed Overwatch Press Harsh Opening Pinpoint

Cross-Trains with: Hand Crossbow.

Exotic Weapons do not share proficiency with one another. Each weapon’s proficiency must be purchased separately, even though they are collected in one table for convenience.

Some Exotic Weapons provide or receive Cross-Training as noted in their individual entries. This does not cause them to share proficiency.