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Adventuring Gear

The following tables are generated from the equipment catalog. Each item name links to its complete description and any special rules.

ItemCostEPNotes
Flask of Oil 2 Silver B(2) Fuels a lantern for 1 hour
Grappling Hook 25 Silver B(2) Used with rope
Iron Spike 50 Copper B(4) Can secure doors or serve as a piton
Rope (50 feet) 1 Silver 1
Wooden Pole (10 feet) 1 Silver 3 Long and awkward
ItemCostEPNotes
Crowbar 10 Silver 1 +1 Situation when its leverage applies
Mallet 1 Silver 1 Drives wooden stakes
Small Hammer 2 Silver 1 +1 Situation when its striking force applies
Thieves’ Tools 25 Silver 1 Required for fine traps and locks
Tinder Box 1 Silver B(2) Flint, steel, and tinder
ItemCostEPNotes
Backpack 5 Silver Assumed One is assumed for every character
Waterskin or Wineskin 1 Silver 1 full / B(4) empty Holds water or wine
ItemCostEPNotes
Iron Rations 10 Silver B(4) One day; durable but uncomfortable
Trail Rations 1 Silver B(2) One day; perishable but comfortable

Iron and trail rations each provide one day of food. Iron rations are durable and densely packed; trail rations provide better comfort but spoil more readily.

ItemCostEPNotes
Lantern 10 Silver 1 Requires oil
Torch 25 Copper B(4) Burns 1 hour
ItemCostEPNotes
Arrows 2 Silver B(20) Used by bows; 50% recoverable after combat
Bolts 1 Silver B(20) Used by bolt-firing crossbows; 50% recoverable after combat
Prodd Pellets 25 Copper B(20) Used by prodds; 50% recoverable after combat
Sling Bullets 50 Copper B(20) Used by slings; 50% recoverable after combat
ItemCostEPNotes
Aspergillum 10 Silver 1 Dispenses holy water or oil
Aspersorium 10 Silver 1 empty / 2 filled Holds up to 9 liquid charges
Garlic 5 Copper B(20) Common component and creature deterrent
Holy Amulet 15 Silver 0 worn / 1 packed Holy symbol
Holy Emblem 15 Silver 0 worn / 1 packed Holy symbol
Holy Water 25 Silver B(2) One vial
Personal Holy Symbol 5 Silver 0 worn / 1 packed Personalized holy symbol
Phylactery 20 Silver 0 worn / 1 packed Holy symbol worn on arm and head
Reliquary 5 Silver 2 Stationary or cumbersome holy symbol
Tefillah 20 Silver 0 worn / 1 packed Holy symbol worn on arm and head
Wooden Stake 10 Copper B(4) Tool and creature deterrent

Only one properly worn holy symbol can use its 0 EP state. Any additional holy symbols use their Packed EP.

ItemCostEPNotes
Component Kit 10 Silver 2 Holds ordinary, non-priced components
Crystal Ball 10 Gold 1 Common spell component
Glass Ball 10 Silver 1 Common spell component
Metallic Weather Vane 25 Silver 1 Common spell component
Silver Mirror 10 Gold 1 Common spell component
Standard Spellbook 10 Gold 2 Holds 30 spell levels
Travel Spellbook 10 Gold 1 Holds 10 spell levels

An ordinary material named only as part of a spell’s description does not need a separate equipment entry. Components with a price, EP, independent use, or special rule appear here.

ItemCostEPNotes
Low-Quality Manacles 50 Silver 1 Escape 17; pick 15; break 25
Moderate-Quality Manacles 1 Gold 1 Escape 20; pick 18; break 28
High-Quality Manacles 2 Gold 1 Escape 23; pick 21; break 31
Superior Manacles 5 Gold 1 Escape 26; pick 24; break 34

Manacles can bind a creature’s hands or feet. Their entry lists the DC to escape them, pick their lock, and break them with Strength.

ItemCostEPNotes
Steel Mirror 5 Silver B(2) Hand-sized