Equipment
Equipment turns preparation into possibility. Weapons and armor keep an adventurer alive, while food, light, tools, ammunition, and specialist gear determine which dangers they can overcome before steel is ever drawn.
ITD&TD assumes that every adventurer begins with a serviceable backpack and performs ordinary maintenance while in civilization. During appropriate downtime, characters replace spoiled provisions, mend ordinary wear, clean their weapons, and restock inexpensive supplies. Consumable or valuable items are still tracked as their rules require.
Using This Chapter
Section titled “Using This Chapter”Every purchasable item lists its price and Encumbrance Points (EP). EP measures how difficult an object is to carry alongside other gear and may change depending on how the object is stored or used. See Carrying and Handling Equipment for the complete rules.
The pages in this chapter explain wealth, carrying and handling equipment, weapons, armor, shields, adventuring gear, transport, and prepared equipment kits.